lundi 23 novembre 2015

Project Sensar : Reading between the lines

After reading the canarybeck's article on the The Linden Lab Chat on the 19th of October http://www.canarybeck.com/2015/11/20/the-linden-lab-chat-summarised-in-7-minutes/
Project Sensar suddenly seems more clear and for me it has nothing to do with second life.





This is how i understand the information i have read so far : 

Target Public :
Where second life is designed for "content creators" and "customers" with Project Sensar they say the "creator" is the primary customer.
But i think the "creator" they talk about for Project Sensar is different from a "creator" in Second Life. 
In Second Life anyone can be a "content creator" and you can focus on the things you love. Project Sensar is designed for "Full game and experience creators", very different from Second Life its more related to a Gamer Platform. Now maybe they will have some super user friendly tools making "game creation" allot more accessible for everyone i don't know.

Cross content : 
In Second Life everyone can share everything and you keep your personal appearance across all worlds. In Project Sensar each "game/world experience" will choose its own appearance relative to there creation. 
"Second life" wears its name very well you are one person that has multiple experiences with your avatar. In Project Sensar each experience will be individual, it may require an access fee or even subscription.

What about shopping?
I'm not really sure how the shopping aspect will work, i imagine that the equivalent of "Marketplace" will be for the game creators only and not the game users. Then in each game the creator will provide, or not, shopping in the theme of his game.
But for the thousands of brands and stores in second life i don't see how they will integrate these new worlds.

Better technology :
Yes i am sure that it will be fast and smooth with grate updates that will look amazing and allow us to use many features missing in SL. Sadly Second Life is trapped in a worn out coding language and as the content becomes more complex the platform becomes slower and more resource greedy.

Cannibalise?
Linden lab claims that the threat of cannibalisation is real, that this new concept could "eat" Second Life. Personally I don't think so, second life is a social media not a gaming platform. I know we will all be curious to get involved and learn when it is released but i know that playing call of duty or other games has never stopped me from beginning involved in second life. Games have a beginning and an end second life is limitless. 

Who will it work for?
I think maybe for roll play and other community's this method can work well because they are auto-sufficient.

What will keep me in second life : 
- I want to be me > not some default game avatar
- I love shopping ALLOT
- I love hunts and events
- I love the thousands of creators and stores and that anyone can learn and become a merchant
- Chatting, sharing, relationships, friendships, clubs, live music ..... and so much more.

Conclusion :
I think that we all know that second life can be challenging as a beginner so many inscriptions and so few stay, I personally think that they commercialize it wrong, its all about the people, not about the content !
Those that stay, learn, understand and find their place, that's who second life is for. All the other can go and "play" on Project Sensar :)

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