jeudi 17 avril 2014

Blender Fixes mirror / SL import / UV maps

Here are some simple solution to bugs that i had going on using blender :

Blender > Mirror axis problem why when i use the mirror option sometimes it works perfectly and sometimes it ends up all over the the place?

Because both cursors (3d cursor and the origin of your object) need to be set on the same axis to make it work.

In object mode
Shift + S  > Cursor to center
(somebody told me > Its Shift+C by default but i never changed it and its shift + S to me)

Ctrl + Shift + Alt + C > Origin to 3d cursor
(ikr who ever invented that one must have been having a bad day)

Tada problem fixed !

Second life > Importing objects in parts.  why when I import an object that has two parts or more they have moved when i upload?

Because you need to apply the location / rotation / scale to tell the object to remember and save it.

In object mode
Ctrl+A > Apply location / scale / rotation

Bam another one out the way

Blender > Distorted UV maps : why even when i spend time marking seams my maps turn out messy and distorted. (this one drove me crazy)

Same problem and solution as above :
Because you need to apply the location / rotation / scale to tell the object to remember and save it.

In object mode
Ctrl+A > Apply location / scale / rotation

I hope that give you a little bit of help for you bugs, leave a comment if you use :)

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